Posts tagged with maps
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Smuggler's Cave at Oldport Keep
Countless sea caves perforate the length of the Shattered Coast. Some are underneath Hookspire and Oldport Keep itself, and have been used for generations as meeting places and hideouts for smugglers, thieves, pirates, and others that wish to remain hidden from view.
The history of Oldport Keep is long, and predates the founding of Hookspire itself by hundreds (some say thousands) of years. The current tower isn’t the first structure to occupy that site, and it continues to hold secrets unknown to the general public.
The Sinking Tower of Ssissk'ss's Sump
The low moor near the center of the Cerulean Wood never seemed to be a danger to the nearby villages. Called merely “the Sump” by locals, it was home to a small tribe of bullywugs that were mostly harmless. Lately, however, a lizardfolk chieftan named Ssissk’ss has taken control and started making the rangers and druids of the area nervous.
The Obsidian Fortress
The heat of the Ashen Plains will drain the life out of you, if the salamanders and formians don’t get to you first. You may find some shelter, but nine out of ten times it will just be a mirage, false hope conjured out of the furnace of the volcanic wasteland. One out of ten times, however, it could be your salvation…or your certain doom.
Hidden Temple to the Unknown God
Who worships the Unknown God? What celestial portfolio does the Unknown God hold as its realm of influence? The high priests who declare themselves to be prophets claim to have all the answers one seeks, but most of them are in the dark, themselves. Only a select few know the truth.
If you have a mad wizard, they’re gonna make a crazy tomb dungeon death trap maze. It’s what they do.
You should na’ be in th’ Badlands t’ begin wit’, me boy. But if’n ye find y’self there an’ needin’ some shelter—an’ yer real, reall des’prit—the Clicker’s Canyon may be yer only port in th’ storm.
War Throne of Clan Bitterbones
Clan Bitterbones comes from deep underground, their ancestral halls well hidden and separated from the surface world. Most of them have lived in the surface world for generations, and know only legends of their homeland. But when the need arises, they converge on their war throne for council and conquest.
Hurberlieu's Summer House
Dilettante Hurberlieu Corvolentis likes to collect things. Much of his collection lies in plain view scattered about the halls of his many homes, but his favorite items are secreted away in vaults like the one under the cliff behind his summer house.
Temple in the Lake on Top of the Mountain
Deep in the mountains, an isolated temple contains a shrine to a forgotten god. If you find it, will you know the right prayers?
Burial Mound of Khalan-Rah
Anyone can be buried like a king or queen…for a price. The Burial Cult of Khalan-Rah has done their best to corner the market on custom burials in the region, and will tailor their services to whatever the client desires.
Even for dwarves, the Shellcracker clan is eccentric. They make their homes on the shores of a subterranean sea. They make a strong trade harvesting seafood they pull from the black depths. Once every hundred years or so, the gather in a massive convocation on an island in the middle of the ocean to celebrate their harvest and test their mettle.
When you’re deep in the forest, perhaps when all of your resources have reached their limits and exhaustion threatens to overcome your entire band of explorers, adventurers, or soldiers, Harrigan’s Home may present itself as your unexpected yet welcome sanctuary.
Legend of the Crab Wizard
From the Storm Coast to Hookspire to the shining spires of Sahn-Sah-Ree in the south, fishermen deep in their cups spin stories of the the legendary crab wizard. Are they casting fish tales, or is there truth to be found in their ramblings? (Inspired by the new season of Deadliest Catch.)
Tower Ruins by a Stream
Somewhere in the forest, not so deep that it won’t be found nor so close to the edge that it gets a lot of traffic, you may come across this burbling stream. On a small rise to the north lie the ruins of an old tower, its stone walls crumbling under the weight of time.
Hookspire: The Birth of a City
All ideas come from somewhere. Like many other story ideas I’ve had, the origins of Hookspire go back to one of my D&D characters and his backstory. Instead of just scribbling down a few details, I invented a city.
Shattergut Fortress Brewery
All dwarven clans make beer. It’s just a fact. But not all clans make good beer. Of those clans that make good beer, even fewer make beer worthy of going to war over its recipe. Even so, the small, insular Shattergut clan thinks they’re one of them.
Meeting House of the Sun Dragon
When the nomadic tribes of the western reach come together at their field moots, they choose to conduct business on neutral ground marked by great meeting-houses. One such site is the House of the Sun Dragon, first established by the wise Halkassan the Peacemaker hundreds of years ago.
Its means of construction was never revealed, but many years ago the mystic sage and scholar Alstor established the mountain observatory on the remote peak that bears his name. At first he was alone, but over time he assembled a small group of acolytes that shared his thirst for knowledge and quite contemplation.
The Family Tomb of Borchoran-Torash
The Borchoran-Torash family crypt has become, by the standards of Hookspire’s elite circles, positively pedestrian. Within the catacombs beneath, however, its final patriarch still holds family court.
He didn’t build it, but Old Wyrmsbane himself once found this small fortress ideal for keeping an eye on the empire’s borders with his outriders. Now it appears to be unoccupied, but looks can be deceiving…
Temple of the Sky-Dreamers
Very little is known today of the ancient cult known as the Sky-Dreamers. And most of what is known is based on rumors and bard’s tales passed around over thousands of years. Occasionally, however, explorers come across one of their hidden vaults or temples.
The Golden Apple
The Golden Apple is a small public house and inn noted for its in-house cider and the belligerent family that makes it. People keep coming back, but don’t try to steal their apples or you might find yourself cursed.
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